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merge in eggtimer

eggtimer taken from http://sourceforge.net/projects/tichronostimer
fertito
Daniel Poelzleithner 12 years ago
parent
commit
736b3670e7
  1. 9
      ezchronos.c
  2. 544
      logic/eggtimer.c
  3. 117
      logic/eggtimer.h
  4. 18
      logic/menu.c
  5. 3
      logic/menu.h
  6. 5
      tools/config.py

9
ezchronos.c

@ -73,6 +73,9 @@
#ifdef CONFIG_TEST
#include "test.h"
#endif
#ifdef CONFIG_EGGTIMER
#include "eggtimer.h"
#endif
// *************************************************************************************************
@ -365,6 +368,12 @@ void init_global_variables(void)
reset_bluerobin();
#endif
#ifdef CONFIG_EGGTIMER
//Set Eggtimer to a 5 minute default
memcpy(seggtimer.defaultTime, "00010000", sizeof(seggtimer.time));
reset_eggtimer();
#endif
// Reset SimpliciTI stack
reset_rf();

544
logic/eggtimer.c

@ -0,0 +1,544 @@
// *************************************************************************************************
//
// Copyright (C) 2009 Texas Instruments Incorporated - http://www.ti.com/
//
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the
// distribution.
//
// Neither the name of Texas Instruments Incorporated nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// *************************************************************************************************
// eggtimer functions.
// *************************************************************************************************
// *************************************************************************************************
// Include section
// system
#include "project.h"
#include <string.h>
// driver
#include "eggtimer.h"
#include "ports.h"
#include "display.h"
#include "timer.h"
#include "buzzer.h"
#include "user.h"
// logic
#include "menu.h"
// *************************************************************************************************
// Prototypes section
void start_eggtimer(void);
void stop_eggtimer(void);
void reset_eggtimer(void);
void eggtimer_tick(void);
void update_eggtimer_timer(void);
void mx_eggtimer(u8 line);
void sx_eggtimer(u8 line);
void display_eggtimer(u8 line, u8 update);
extern void set_eggtimer(void);
// *************************************************************************************************
// Defines section
// *************************************************************************************************
// Global Variable section
struct eggtimer seggtimer;
// *************************************************************************************************
// Extern section
// *************************************************************************************************
// @fn update_eggtimer_timer
// @brief Set new compare time for next 1/1Hz or 1/100Hz interrupt. Takes care for exact 1 second timing.
// @param ticks (1 tick = 1/32768 sec)
// @return none
// *************************************************************************************************
void update_eggtimer_timer(void)
{
//Make sure eggtimer is running before we do anything else (this might slightly mess up my timing, but oh well)
if(seggtimer.state == EGGTIMER_RUN){
u16 value;
// Load CCR register with next capture time
if (seggtimer.viewStyle == DISPLAY_DEFAULT_VIEW)
{
// Timer interrupts occur every 32768/100 = 328 ACLK
// --> eggtimer runs too slow (1 sec nominal != 100 interupts * 328 ACLK = 32800 ACLK = 1.00098 sec)
// --> ideally correct timer value every 10 ticks by (32768 - 32800)/10 = 3.2
// --> correct timer value every 10Hz by 3,
// --> correct timer value every 1Hz correct by 5
value = TA0CCR2 + EGGTIMER_100HZ_TICK;
if (seggtimer.swtIs1Hz)
{
value -= 5;
seggtimer.swtIs1Hz = 0;
seggtimer.swtIs10Hz = 0;
}
else if (seggtimer.swtIs10Hz)
{
value -= 3;
seggtimer.swtIs10Hz = 0;
}
}
else // Alternative view
{
// Timer interrupts occur every 32768/1 = 32768 ACLK
value = TA0CCR2 + EGGTIMER_1HZ_TICK;
}
// Update CCR
TA0CCR2 = value;
}
}
// *************************************************************************************************
// @fn eggtimer_tick
// @brief Called by 1/100Hz interrupt handler.
// Decreases eggtimer counter and triggers display update.
// @param none
// @return none
// *************************************************************************************************
void eggtimer_tick(void)
{
//Make sure eggtimer is running before we do anything else (this might slightly mess up my timing, but oh well)
if(seggtimer.state == EGGTIMER_RUN){
static u8 delay = 0;
// Default view (< 20 minutes): display and count MM:SS:hh
if (seggtimer.viewStyle == DISPLAY_DEFAULT_VIEW)
{
// Add 1/100 sec
seggtimer.time[7]--;
// Draw flag minimizes display update activity
//
// swt.drawFlag = 1: second L
// swt.drawFlag = 2: second H/L
// swt.drawFlag = 3: minutes L, second H/L
// swt.drawFlag = 4: minutes H/L, second H/L
// swt.drawFlag = 5: hours L, minutes H/L, second H/L
// swt.drawFlag = 6: hours H/L, minutes H/L, second H/L
// swt.drawFlag = 7: 1/10 sec, 1/100 sec
// swt.drawFlag = 8: 1/100 sec (every 17/100 sec to reduce display draw activity)
if (delay++ > 17)
{
seggtimer.drawFlag = 8;
delay = 0;
}
// Subtract 1/10 sec
if (seggtimer.time[7] == 0x2F)
{
seggtimer.time[7]='9';
seggtimer.time[6]--;
// 1/10Hz trigger
seggtimer.swtIs10Hz = 1;
// Update draw flag
seggtimer.drawFlag = 7;
}
}
else // Alternative view (20 minutes .. 20 hours): display and count HH:MM:SS
{
// Just subtract 1 second
seggtimer.time[6] = 0x2F;
}
// Second overflow?
if (seggtimer.time[6] == 0x2F)
{
// Reset draw flag
seggtimer.drawFlag = 1;
// 1Hz trigger
seggtimer.swtIs1Hz = 1;
// Subtract sequentially
seggtimer.time[6]='9';
seggtimer.time[5]--; // second L (0 - 9)
if (seggtimer.time[5] == 0x2F)
{
seggtimer.drawFlag++; // 2
seggtimer.time[5] = '9';
seggtimer.time[4]--; // second H (0 - 5)
if (seggtimer.time[4] == 0x2F)
{
seggtimer.drawFlag ++; // 3
seggtimer.time[4] = '5';
seggtimer.time[3]--; // minutes L (0 - 9)
if (seggtimer.time[3] == 0x2F)
{
seggtimer.drawFlag++; // 4
seggtimer.time[3] = '9';
seggtimer.time[2]--; // minutes H (0 - 5)
if (seggtimer.time[0]=='0'&&
seggtimer.time[1]=='0'&&
seggtimer.time[2]< '2')
{
// SWT display changes from HH:MM:SS to MM:SS:hh when reaching 20 minutes
seggtimer.viewStyle = DISPLAY_DEFAULT_VIEW;
display_eggtimer(LINE2, DISPLAY_LINE_UPDATE_FULL);
}
if (seggtimer.time[2] == 0x2F)
{
seggtimer.drawFlag++; // 5
seggtimer.time[2] = '5';
seggtimer.time[1]--; // hours L (0-9)
if (seggtimer.time[1] == 0x2F)
{
seggtimer.drawFlag++; // 6
seggtimer.time[1] = '9';
seggtimer.time[0]--; // hours H (0-1)
}
if(seggtimer.time[0] ==0x2F)
{
// When we reach 0, stop, reset, and beep (not able to stop beeping yet)
stop_eggtimer();
reset_eggtimer();
display_eggtimer(LINE2, DISPLAY_LINE_UPDATE_FULL);
start_buzzer(100, CONV_MS_TO_TICKS(20), CONV_MS_TO_TICKS(150));
}
}
}
}
}
}
// Always set display update flag (Only used in two places for no good reason, but whatever)
//seggtimer.update_eggtimer = 1;
display.flag.update_stopwatch = 1;
}
}
// *************************************************************************************************
// @fn reset_eggtimer
// @brief Clears eggtimer counter and sets eggtimer state to off.
// @param none
// @return none
// *************************************************************************************************
void reset_eggtimer(void)
{
// Clear counter
memcpy(seggtimer.time, seggtimer.defaultTime, sizeof(seggtimer.time));
// Clear trigger
seggtimer.swtIs10Hz = 0; // 1/10Hz trigger
seggtimer.swtIs1Hz = 0; // 1Hz trigger
// Init eggtimer state 'Off'
seggtimer.state = EGGTIMER_STOP;
// Default display style is MM:SS:HH
if(seggtimer.defaultTime[0]=='0'&&
seggtimer.defaultTime[1]=='0'&&
seggtimer.defaultTime[2]<'2')
seggtimer.viewStyle = DISPLAY_DEFAULT_VIEW;
else
seggtimer.viewStyle = DISPLAY_ALTERNATIVE_VIEW;
}
// *************************************************************************************************
// @fn is_eggtimer
// @brief Is eggtimer operating and visible?
// @param none
// @return 1=EGGTIMER_RUN, 0=other states
// *************************************************************************************************
u8 is_eggtimer(void)
{
return ((seggtimer.state == EGGTIMER_RUN) && (ptrMenu_L2 == &menu_L2_Eggtimer));
}
// *************************************************************************************************
// @fn start_eggtimer
// @brief Starts eggtimer timer interrupt and sets eggtimer state to on.
// @param none
// @return none
// *************************************************************************************************
void start_eggtimer(void)
{
// Set eggtimer run flag
seggtimer.state = EGGTIMER_RUN;
// Init CCR register with current time
TA0CCR2 = TA0R;
// Load CCR register with next capture time
update_eggtimer_timer();
// Reset IRQ flag
TA0CCTL2 &= ~CCIFG;
// Enable timer interrupt
TA0CCTL2 |= CCIE;
// Set eggtimer icon (doesn't exist so I wont untill I'll use stopwatch for now)
display_symbol(LCD_ICON_RECORD, SEG_ON);
}
// *************************************************************************************************
// @fn stop_eggtimer
// @brief Stops eggtimer timer interrupt and sets eggtimer state to off.
// Does not reset eggtimer count.
// @param none
// @return none
// *************************************************************************************************
void stop_eggtimer(void)
{
// Clear timer interrupt enable
TA0CCTL2 &= ~CCIE;
// Clear eggtimer run flag
seggtimer.state = EGGTIMER_STOP;
// Clear eggtimer icon (doesn't exist so I'll use stopwatch for now)
display_symbol(LCD_ICON_RECORD, SEG_OFF);
// Call draw routine immediately
display_eggtimer(LINE2, DISPLAY_LINE_UPDATE_FULL);
}
// *************************************************************************************************
// @fn mx_eggtimer
// @brief eggtimer set routine. Mx stops eggtimer and resets count.
// @param u8 line LINE2
// @return none
// *************************************************************************************************
void mx_eggtimer(u8 line)
{
// Stop eggtimer
stop_eggtimer();
//Set eggtimer
set_eggtimer();
// Reset eggtimer count
reset_eggtimer();
// Display eggtimer time
display_eggtimer(line, DISPLAY_LINE_UPDATE_FULL);
}
// *************************************************************************************************
// @fn sx_eggtimer
// @brief eggtimer direct function. S2 starts/stops eggtimer, but does not reset count.
// @param u8 line LINE2
// @return none
// *************************************************************************************************
void sx_eggtimer(u8 line)
{
// S2: RUN, STOP
if(button.flag.s2)
{
if (seggtimer.state == EGGTIMER_STOP)
{
// (Re)start eggtimer
start_eggtimer();
}
else
{
// Stop eggtimer
stop_eggtimer();
}
}
}
// *************************************************************************************************
// @fn display_eggtimer
// @brief eggtimer user routine. Sx starts/stops eggtimer, but does not reset count.
// @param u8 line LINE2
// u8 update DISPLAY_LINE_UPDATE_PARTIAL, DISPLAY_LINE_UPDATE_FULL
// @return none
// *************************************************************************************************
void display_eggtimer(u8 line, u8 update)
{
// Partial line update only
if (update == DISPLAY_LINE_UPDATE_PARTIAL)
{
// if (seggtimer.update_eggtimer)
if (display.flag.update_stopwatch)
{
if (seggtimer.viewStyle == DISPLAY_DEFAULT_VIEW)
{
// Display MM:SS:hh
// Check draw flag to minimize workload
if(seggtimer.drawFlag != 0)
{
switch(seggtimer.drawFlag)
{
case 4: display_char(LCD_SEG_L2_5, seggtimer.time[2], SEG_ON);
case 3: display_char(LCD_SEG_L2_4, seggtimer.time[3], SEG_ON);
case 2: display_char(LCD_SEG_L2_3, seggtimer.time[4], SEG_ON);
case 1: display_char(LCD_SEG_L2_2, seggtimer.time[5], SEG_ON);
case 7: display_char(LCD_SEG_L2_1, seggtimer.time[6], SEG_ON);
case 8: display_char(LCD_SEG_L2_0, seggtimer.time[7], SEG_ON);
}
}
}
else // DISPLAY_ALTERNATIVE_VIEW
{
// Display HH:MM:SS
switch(seggtimer.drawFlag)
{
case 6: display_char(LCD_SEG_L2_5, seggtimer.time[0], SEG_ON);
case 5: display_char(LCD_SEG_L2_4, seggtimer.time[1], SEG_ON);
case 4: display_char(LCD_SEG_L2_3, seggtimer.time[2], SEG_ON);
case 3: display_char(LCD_SEG_L2_2, seggtimer.time[3], SEG_ON);
case 2: display_char(LCD_SEG_L2_1, seggtimer.time[4], SEG_ON);
case 1: display_char(LCD_SEG_L2_0, seggtimer.time[5], SEG_ON);
}
}
}
}
// Redraw whole line
else if (update == DISPLAY_LINE_UPDATE_FULL)
{
if (seggtimer.viewStyle == DISPLAY_DEFAULT_VIEW)
{
// Display MM:SS:hh
display_chars(LCD_SEG_L2_5_0, seggtimer.time+2, SEG_ON);
}
else // DISPLAY_ALTERNATIVE_VIEW
{
// Display HH:MM:SS
display_chars(LCD_SEG_L2_5_0, seggtimer.time, SEG_ON);
}
display_symbol(LCD_SEG_L2_COL1, SEG_ON);
display_symbol(LCD_SEG_L2_COL0, SEG_ON);
}
else if (update == DISPLAY_LINE_CLEAR)
{
// Clean up symbols when leaving function
}
}
// *************************************************************************************************
// @fn set_eggtimer
// @brief Set's the eggtimer. (Almost entirely copied from the alarm section
// @param none
// @return none
// *************************************************************************************************
extern void set_eggtimer(void){
u8 select;
s32 hours;
s32 minutes;
s32 seconds;
u8 * str;
//Get hours, minutes, and seconds into interger form
hours = (seggtimer.defaultTime[0]-48)*10 + (seggtimer.defaultTime[1]-48);
minutes = (seggtimer.defaultTime[2]-48)*10 + (seggtimer.defaultTime[3]-48);
seconds = (seggtimer.defaultTime[4]-48)*10 + (seggtimer.defaultTime[5]-48);
// Display HH:MM:SS (LINE2)
str = itoa(hours, 2, 0);
display_chars(LCD_SEG_L2_5_4, str, SEG_ON);
display_symbol(LCD_SEG_L2_COL0, SEG_ON);
str = itoa(minutes, 2, 0);
display_chars(LCD_SEG_L2_3_2, str, SEG_ON);
str = itoa(seconds, 2, 0);
display_chars(LCD_SEG_L2_1_0, str, SEG_ON);
// Init value index
select = 0;
// Loop values until all are set or user breaks set
while(1)
{
// Idle timeout: exit without saving
if (sys.flag.idle_timeout) break;
// M2 (short): save, then exit
if (button.flag.m2)
{
// Store local variables in global Eggtimer default
//sAlarm.hour = hours;
//sAlarm.minute = minutes;
seggtimer.defaultTime[0]=*itoa(hours, 2, 0);
seggtimer.defaultTime[1]=*itoa(hours, 1, 0);
seggtimer.defaultTime[2]=*itoa(minutes, 2, 0);
seggtimer.defaultTime[3]=*itoa(minutes, 1, 0);
seggtimer.defaultTime[4]=*itoa(seconds, 2, 0);
seggtimer.defaultTime[5]=*itoa(seconds, 1, 0);
//Set display update flag
display.flag.line2_full_update = 1;
break;
}
switch (select)
{
case 0: // Set hours
set_value(&hours, 2, 0, 0, 19, SETVALUE_ROLLOVER_VALUE + SETVALUE_DISPLAY_VALUE + SETVALUE_NEXT_VALUE, LCD_SEG_L2_5_4, display_value1);
select = 1;
break;
case 1: // Set minutes
set_value(&minutes, 2, 0, 0, 59, SETVALUE_ROLLOVER_VALUE + SETVALUE_DISPLAY_VALUE + SETVALUE_NEXT_VALUE, LCD_SEG_L2_3_2, display_value1);
select = 2;
break;
case 2: // Set seconds
set_value(&seconds, 2, 0, 0, 59, SETVALUE_ROLLOVER_VALUE + SETVALUE_DISPLAY_VALUE + SETVALUE_NEXT_VALUE, LCD_SEG_L2_1_0, display_value1);
select = 0;
break;
}
}
// Clear button flag
button.all_flags = 0;
}

117
logic/eggtimer.h

@ -0,0 +1,117 @@
// *************************************************************************************************
//
// Copyright (C) 2009 Texas Instruments Incorporated - http://www.ti.com/
//
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the
// distribution.
//
// Neither the name of Texas Instruments Incorporated nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// *************************************************************************************************
//
// Eggtimer is currently just a copy of stopwatch.
// I'm going to be turning it into a count down timer.
//
// TO DO:
// Make sure it doesn't interfere with stopwatch
// (timer.c causing weird things especially relating to alt mode)
// (do NOT run both eggtimer and stopwatch at the same time)
// (this is because Stopwatch and Eggtimer both use the same Capture & Compare Register)
// Figure out why I have to use the stopwatch display update flag.
// Set it so stopwatch and eggtimer blink their respective icons when selected
// this prevents confusion as to which is currently selected.
// Change beeping so user can stop it at will, instead of having to wait.
// *************************************************************************************************
#ifndef eggtimer_H_
#define eggtimer_H_
// *************************************************************************************************
// Include section
#include <project.h>
// *************************************************************************************************
// Prototypes section
extern void start_eggtimer(void);
extern void stop_eggtimer(void);
extern void reset_eggtimer(void);
extern u8 is_eggtimer(void);
extern void eggtimer_tick(void);
extern void update_eggtimer_timer(void);
extern void mx_eggtimer(u8 line);
extern void sx_eggtimer(u8 line);
extern void display_eggtimer(u8 line, u8 update);
extern void set_eggtimer(void);
// *************************************************************************************************
// Defines section
#define EGGTIMER_1HZ_TICK (32768/1)
#define EGGTIMER_100HZ_TICK (32768/100)
#define EGGTIMER_STOP (0u)
#define EGGTIMER_RUN (1u)
#define EGGTIMER_HIDE (2u)
// *************************************************************************************************
// Global Variable section
struct eggtimer
{
//NOTE: u8 means unsigned char
u8 state;
u8 drawFlag;
u8 swtIs1Hz;
u8 swtIs10Hz;
// time[0] hour H
// time[1] hour L
// time[2] minute H
// time[3] minute L
// time[4] second H
// time[5] second L
// time[6] 1/10 sec
// time[7] 1/100 sec
u8 time[8];
// Display style
u8 viewStyle;
//Default Eggtimer time
u8 defaultTime[8];
//eggtimer update flag
u16 update_eggtimer : 1; // 1 = Eggtimer was updated
};
extern struct eggtimer seggtimer;
// *************************************************************************************************
// Extern section
#endif /*eggtimer_H_*/

18
logic/menu.c

@ -67,6 +67,10 @@
#include "phase_clock.h"
#endif
#ifdef CONFIG_EGGTIMER
#include "eggtimer.h"
#endif
// *************************************************************************************************
// Defines section
@ -210,8 +214,22 @@ const struct menu menu_L2_Stopwatch =
FUNCTION(mx_stopwatch), // sub menu function
FUNCTION(display_stopwatch),// display function
FUNCTION(update_stopwatch), // new display data
#ifndef CONFIG_EGGTIMER
&menu_L2_Battery,
};
#else
&menu_L2_Eggtimer,
};
// Line2 - Eggtimer (Counts down from set time)
const struct menu menu_L2_Eggtimer =
{
FUNCTION(sx_eggtimer), // direct function
FUNCTION(mx_eggtimer), // sub menu function
FUNCTION(display_eggtimer),// display function
FUNCTION(update_eggtimer), // new display data
&menu_L2_Date,
};
#endif
// Line2 - Battery
const struct menu menu_L2_Battery =
{

3
logic/menu.h

@ -82,6 +82,9 @@ extern const struct menu menu_L1_Acceleration;
// Line2 navigation
extern const struct menu menu_L2_Date;
extern const struct menu menu_L2_Stopwatch;
#ifdef CONFIG_EGGTIMER
extern const struct menu menu_L2_Eggtimer;
#endif
extern const struct menu menu_L2_Battery;
extern const struct menu menu_L2_Rf;
#ifdef CONFIG_PHASE_CLOCK

5
tools/config.py

@ -52,6 +52,11 @@ DATA = {
"depends": [],
"default": True},
"CONFIG_EGGTIMER": {
"name": "Eggtimer",
"depends": [],
"default": False},
# not yet working
"CONFIG_ACCEL": {

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