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535 lines
17 KiB
Python
535 lines
17 KiB
Python
#!/usr/bin/python
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#
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# Urwid Window-Icon-Menu-Pointer-style widget classes
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# Copyright (C) 2004-2008 Ian Ward
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#
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# Urwid web site: http://excess.org/urwid/
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from widget import *
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from container import *
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from command_map import command_map
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class SelectableIcon(Text):
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_selectable = True
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def __init__(self, text, cursor_position=1):
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"""
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text -- markup for this widget
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cursor_position -- position the cursor will appear in when this
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widget is in focus
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This is a text widget that is selectable with a cursor
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displayed at a fixed location in the text when in focus
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"""
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self.__super.__init__(text)
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self._cursor_position = cursor_position
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def render(self, size, focus=False):
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"""
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Render the text content of this widget with a cursor when
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in focus.
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>>> si = SelectableIcon("[!]")
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>>> si
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<SelectableIcon selectable flow widget '[!]'>
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>>> si.render((4,), focus=True).cursor
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(1, 0)
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>>> si = SelectableIcon("((*))", 2)
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>>> si.render((8,), focus=True).cursor
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(2, 0)
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>>> si.render((2,), focus=True).cursor
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(0, 1)
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"""
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c = self.__super.render(size, focus)
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if focus:
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# create a new canvas so we can add a cursor
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c = CompositeCanvas(c)
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c.cursor = self.get_cursor_coords(size)
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return c
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def get_cursor_coords(self, size):
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"""
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Return the position of the cursor if visible. This method
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is required for widgets that display a cursor.
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"""
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if self._cursor_position > len(self.text):
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return None
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# find out where the cursor will be displayed based on
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# the text layout
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(maxcol,) = size
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trans = self.get_line_translation(maxcol)
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x, y = calc_coords(self.text, trans, self._cursor_position)
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return x, y
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def keypress(self, size, key):
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"""
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No keys are handled by this widget. This method is
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required for selectable widgets.
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"""
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return key
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class CheckBoxError(Exception):
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pass
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class CheckBox(WidgetWrap):
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states = {
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True: SelectableIcon("[X]"),
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False: SelectableIcon("[ ]"),
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'mixed': SelectableIcon("[#]") }
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reserve_columns = 4
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# allow users of this class to listen for change events
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# sent when the state of this widget is modified
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# (this variable is picked up by the MetaSignals metaclass)
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signals = ["change"]
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def __init__(self, label, state=False, has_mixed=False,
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on_state_change=None, user_data=None):
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"""
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label -- markup for check box label
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state -- False, True or "mixed"
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has_mixed -- True if "mixed" is a state to cycle through
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on_state_change, user_data -- shorthand for connect_signal()
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function call for a single callback
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Signals supported: 'change'
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Register signal handler with:
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connect_signal(check_box, 'change', callback [,user_data])
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where callback is callback(check_box, new_state [,user_data])
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Unregister signal handlers with:
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disconnect_signal(check_box, 'change', callback [,user_data])
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>>> CheckBox("Confirm")
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<CheckBox selectable widget 'Confirm' state=False>
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>>> CheckBox("Yogourt", "mixed", True)
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<CheckBox selectable widget 'Yogourt' state='mixed'>
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>>> cb = CheckBox("Extra onions", True)
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>>> cb
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<CheckBox selectable widget 'Extra onions' state=True>
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>>> cb.render((20,), focus=True).text # preview CheckBox
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['[X] Extra onions ']
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"""
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self.__super.__init__(None) # self.w set by set_state below
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self._label = Text("")
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self.has_mixed = has_mixed
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self._state = None
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# The old way of listening for a change was to pass the callback
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# in to the constructor. Just convert it to the new way:
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if on_state_change:
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connect_signal(self, 'change', on_state_change, user_data)
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self.set_label(label)
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self.set_state(state)
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def _repr_words(self):
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return self.__super._repr_words() + [
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repr(self.label)]
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def _repr_attrs(self):
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return dict(self.__super._repr_attrs(),
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state=self.state)
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def set_label(self, label):
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"""
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Change the check box label.
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label -- markup for label. See Text widget for description
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of text markup.
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>>> cb = CheckBox("foo")
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>>> cb
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<CheckBox selectable widget 'foo' state=False>
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>>> cb.set_label(('bright_attr', "bar"))
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>>> cb
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<CheckBox selectable widget 'bar' state=False>
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"""
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self._label.set_text(label)
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# no need to call self._invalidate(). WidgetWrap takes care of
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# that when self.w changes
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def get_label(self):
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"""
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Return label text.
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>>> cb = CheckBox("Seriously")
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>>> cb.get_label()
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'Seriously'
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>>> cb.label # Urwid 0.9.9 or later
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'Seriously'
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>>> cb.set_label([('bright_attr', "flashy"), " normal"])
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>>> cb.label # only text is returned
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'flashy normal'
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"""
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return self._label.text
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label = property(get_label)
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def set_state(self, state, do_callback=True):
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"""
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Set the CheckBox state.
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state -- True, False or "mixed"
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do_callback -- False to supress signal from this change
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>>> changes = []
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>>> def callback_a(cb, state, user_data):
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... changes.append("A %r %r" % (state, user_data))
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>>> def callback_b(cb, state):
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... changes.append("B %r" % state)
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>>> cb = CheckBox('test', False, False)
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>>> connect_signal(cb, 'change', callback_a, "user_a")
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>>> connect_signal(cb, 'change', callback_b)
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>>> cb.set_state(True) # both callbacks will be triggered
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>>> cb.state
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True
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>>> disconnect_signal(cb, 'change', callback_a, "user_a")
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>>> cb.state = False # Urwid 0.9.9 or later
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>>> cb.state
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False
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>>> cb.set_state(True)
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>>> cb.state
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True
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>>> cb.set_state(False, False) # don't send signal
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>>> changes
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["A True 'user_a'", 'B True', 'B False', 'B True']
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"""
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if self._state == state:
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return
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if state not in self.states:
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raise CheckBoxError("%s Invalid state: %s" % (
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repr(self), repr(state)))
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# self._state is None is a special case when the CheckBox
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# has just been created
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if do_callback and self._state is not None:
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self._emit('change', state)
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self._state = state
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# rebuild the display widget with the new state
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self._w = Columns( [
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('fixed', self.reserve_columns, self.states[state] ),
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self._label ] )
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self._w.focus_col = 0
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def get_state(self):
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"""Return the state of the checkbox."""
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return self._state
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state = property(get_state, set_state)
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def keypress(self, size, key):
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"""
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Toggle state on 'activate' command.
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>>> assert command_map[' '] == 'activate'
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>>> assert command_map['enter'] == 'activate'
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>>> size = (10,)
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>>> cb = CheckBox('press me')
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>>> cb.state
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False
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>>> cb.keypress(size, ' ')
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>>> cb.state
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True
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>>> cb.keypress(size, ' ')
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>>> cb.state
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False
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"""
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if command_map[key] != 'activate':
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return key
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self.toggle_state()
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def toggle_state(self):
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"""
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Cycle to the next valid state.
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>>> cb = CheckBox("3-state", has_mixed=True)
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>>> cb.state
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False
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>>> cb.toggle_state()
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>>> cb.state
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True
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>>> cb.toggle_state()
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>>> cb.state
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'mixed'
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>>> cb.toggle_state()
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>>> cb.state
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False
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"""
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if self.state == False:
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self.set_state(True)
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elif self.state == True:
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if self.has_mixed:
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self.set_state('mixed')
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else:
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self.set_state(False)
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elif self.state == 'mixed':
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self.set_state(False)
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def mouse_event(self, size, event, button, x, y, focus):
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"""
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Toggle state on button 1 press.
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>>> size = (20,)
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>>> cb = CheckBox("clickme")
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>>> cb.state
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False
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>>> cb.mouse_event(size, 'mouse press', 1, 2, 0, True)
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True
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>>> cb.state
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True
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"""
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if button != 1 or not is_mouse_press(event):
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return False
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self.toggle_state()
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return True
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class RadioButton(CheckBox):
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states = {
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True: SelectableIcon("(X)"),
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False: SelectableIcon("( )"),
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'mixed': SelectableIcon("(#)") }
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reserve_columns = 4
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def __init__(self, group, label, state="first True",
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on_state_change=None, user_data=None):
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"""
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group -- list for radio buttons in same group
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label -- markup for radio button label
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state -- False, True, "mixed" or "first True"
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on_state_change, user_data -- shorthand for connect_signal()
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function call for a single 'change' callback
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This function will append the new radio button to group.
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"first True" will set to True if group is empty.
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Signals supported: 'change'
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Register signal handler with:
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connect_signal(radio_button, 'change', callback [,user_data])
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where callback is callback(radio_button, new_state [,user_data])
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Unregister signal handlers with:
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disconnect_signal(radio_button, 'change', callback [,user_data])
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>>> bgroup = [] # button group
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>>> b1 = RadioButton(bgroup, "Agree")
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>>> b2 = RadioButton(bgroup, "Disagree")
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>>> len(bgroup)
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2
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>>> b1
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<RadioButton selectable widget 'Agree' state=True>
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>>> b2
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<RadioButton selectable widget 'Disagree' state=False>
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>>> b2.render((15,), focus=True).text # preview RadioButton
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['( ) Disagree ']
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"""
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if state=="first True":
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state = not group
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self.group = group
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self.__super.__init__(label, state, False, on_state_change,
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user_data)
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group.append(self)
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def set_state(self, state, do_callback=True):
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"""
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Set the RadioButton state.
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state -- True, False or "mixed"
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do_callback -- False to supress signal from this change
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If state is True all other radio buttons in the same button
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group will be set to False.
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>>> bgroup = [] # button group
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>>> b1 = RadioButton(bgroup, "Agree")
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>>> b2 = RadioButton(bgroup, "Disagree")
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>>> b3 = RadioButton(bgroup, "Unsure")
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>>> b1.state, b2.state, b3.state
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(True, False, False)
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>>> b2.set_state(True)
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>>> b1.state, b2.state, b3.state
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(False, True, False)
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>>> def relabel_button(radio_button, new_state):
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... radio_button.set_label("Think Harder!")
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>>> connect_signal(b3, 'change', relabel_button)
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>>> b3
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<RadioButton selectable widget 'Unsure' state=False>
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>>> b3.set_state(True) # this will trigger the callback
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>>> b3
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<RadioButton selectable widget 'Think Harder!' state=True>
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"""
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if self._state == state:
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return
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self.__super.set_state(state, do_callback)
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# if we're clearing the state we don't have to worry about
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# other buttons in the button group
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if state is not True:
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return
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# clear the state of each other radio button
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for cb in self.group:
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if cb is self: continue
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if cb._state:
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cb.set_state(False)
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def toggle_state(self):
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"""
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Set state to True.
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>>> bgroup = [] # button group
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>>> b1 = RadioButton(bgroup, "Agree")
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>>> b2 = RadioButton(bgroup, "Disagree")
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>>> b1.state, b2.state
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(True, False)
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>>> b2.toggle_state()
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>>> b1.state, b2.state
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(False, True)
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>>> b2.toggle_state()
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>>> b1.state, b2.state
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(False, True)
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"""
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self.set_state(True)
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class Button(WidgetWrap):
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button_left = Text("<")
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button_right = Text(">")
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signals = ["click"]
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def __init__(self, label, on_press=None, user_data=None):
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"""
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label -- markup for button label
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on_press, user_data -- shorthand for connect_signal()
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function call for a single callback
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Signals supported: 'click'
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Register signal handler with:
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connect_signal(button, 'click', callback [,user_data])
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where callback is callback(button [,user_data])
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Unregister signal handlers with:
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disconnect_signal(button, 'click', callback [,user_data])
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>>> Button("Ok")
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<Button selectable widget 'Ok'>
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>>> b = Button("Cancel")
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>>> b.render((15,), focus=True).text # preview Button
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['< Cancel >']
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"""
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self._label = SelectableIcon("", 0)
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cols = Columns([
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('fixed', 1, self.button_left),
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self._label,
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('fixed', 1, self.button_right)],
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dividechars=1)
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self.__super.__init__(cols)
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# The old way of listening for a change was to pass the callback
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# in to the constructor. Just convert it to the new way:
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if on_press:
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connect_signal(self, 'click', on_press, user_data)
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self.set_label(label)
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def _repr_words(self):
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# include button.label in repr(button)
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return self.__super._repr_words() + [
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repr(self.label)]
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def set_label(self, label):
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"""
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Change the button label.
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label -- markup for button label
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>>> b = Button("Ok")
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>>> b.set_label("Yup yup")
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>>> b
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<Button selectable widget 'Yup yup'>
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"""
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self._label.set_text(label)
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def get_label(self):
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"""
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Return label text.
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>>> b = Button("Ok")
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>>> b.get_label()
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'Ok'
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>>> b.label # Urwid 0.9.9 or later
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'Ok'
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"""
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return self._label.text
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label = property(get_label)
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def keypress(self, size, key):
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"""
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Send 'click' signal on 'activate' command.
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>>> assert command_map[' '] == 'activate'
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>>> assert command_map['enter'] == 'activate'
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>>> size = (15,)
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>>> b = Button("Cancel")
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>>> clicked_buttons = []
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>>> def handle_click(button):
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... clicked_buttons.append(button.label)
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>>> connect_signal(b, 'click', handle_click)
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>>> b.keypress(size, 'enter')
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>>> b.keypress(size, ' ')
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>>> clicked_buttons
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['Cancel', 'Cancel']
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"""
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if command_map[key] != 'activate':
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return key
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self._emit('click')
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def mouse_event(self, size, event, button, x, y, focus):
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"""
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Send 'click' signal on button 1 press.
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>>> size = (15,)
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>>> b = Button("Ok")
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>>> clicked_buttons = []
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>>> def handle_click(button):
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... clicked_buttons.append(button.label)
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>>> connect_signal(b, 'click', handle_click)
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>>> b.mouse_event(size, 'mouse press', 1, 4, 0, True)
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True
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>>> b.mouse_event(size, 'mouse press', 2, 4, 0, True) # ignored
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False
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>>> clicked_buttons
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['Ok']
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"""
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if button != 1 or not is_mouse_press(event):
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return False
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self._emit('click')
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return True
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def _test():
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import doctest
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doctest.testmod()
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if __name__=='__main__':
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_test()
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