Merge pull request #4475 from authmillenon/doc/enh/msg

core: msg: update detail section on IPC
pr/gpio
Kaspar Schleiser 7 years ago
commit 1d22374196

@ -11,14 +11,147 @@
* @ingroup core
* @brief Messaging API for inter process communication
*
* There are two ways to use the IPC Messaging system of RIOT. The default is
* synchronous messaging. In this manner, messages are either dropped when the
* receiver is not waiting and the message was sent non-blocking, or will be
* delivered immediately when the receiver calls msg_receive(msg_t* m). To use
* asynchronous messaging any thread can create its own queue by calling
* msg_init_queue(msg_t* array, int num). Messages sent to a thread with a non
* full message queue are never dropped * and the sending never blocks. Threads
* with a full message queue behaves like in synchronous mode.
* Messages
* ========
* IPC messages consist of a sender PID, a type, and some content. The sender
* PID will be set by the IPC internally and is not required to be set by the
* user. The type helps the receiver to multiplex different message types and
* should be set to a system-wide unique value. The content can either be
* provided as a 32-bit integer or a pointer.
*
* Blocking vs non-blocking
* ========================
* Messages can be sent and received blocking and non-blocking. Both can be
* used combined: A message send while blocking the sender thread can be
* received with the non-blocking variant and vice-versa.
*
* Blocking IPC
* ------------
* For the blocking variant use @ref msg_send() or @ref msg_receive()
* respectively.
*
* Additionally, one can use @ref msg_send_receive() to simultaneously block
* the sending thread and expect a response from the receiving thread. In this
* case, the receiving thread must use @ref msg_reply() to reply to the message
* of the sender thread.
*
* ~~~~~~~~~~~~~~~~~~~~~~~~ {.c}
* #include <inttypes.h>
* #include <stdio.h>
*
* #include "msg.h"
* #include "thread.h"
*
* static kernel_pid_t rcv_pid;
* static char rcv_stack[THREAD_STACKSIZE_DEFAULT];
*
* static void *rcv(void *arg)
* {
* msg_t msg_req, msg_resp;
*
* (void)arg;
* while (1) {
* msg_receive(&msg_req);
* msg_resp.content.value = msg_req.content.value + 1;
* msg_reply(&msg_req, &msg_resp);
* }
* return NULL;
* }
*
* int main(void)
* {
* msg_t msg_req, msg_resp;
*
* msg_resp.content.value = 0;
* rcv_pid = thread_create(rcv_stack, sizeof(rcv_stack),
* THREAD_PRIORITY_MAIN - 1, 0, rcv, NULL, "rcv");
* while (1) {
* msg_req.content.value = msg_resp.content.value;
* msg_send_receive(&msg_req, &msg_resp, rcv_pid);
* printf("Result: %" PRIu32 "\n", msg_resp.content.value);
* }
* return 0;
* }
* ~~~~~~~~~~~~~~~~~~~~~~~~
*
* Non-blocking IPC
* ----------------
* For the non-blocking variant use @ref msg_try_send() or
* @ref msg_try_receive() respectively. If a message is sent in synchronous
* mode or the message queue (see below) of the receiving thread is full
* messages sent this way will be dropped.
*
* You can use the example on asynchronous IPC below but without the queue
* to get an impression of how to use non-blocking IPC.
*
* Synchronous vs Asynchronous
* ===========================
* RIOT's IPC supports both synchronous and asynchronous IPC.
*
* Synchronous IPC
* ---------------
* Synchronous IPC is the default mode i.e. is active when the receiving thread
* has no message queue initialized. Messages that can't be delivered when
* sending non-blocking (because the receiver already received a message) or
* which are sent when the receiver is not receive-blocked will be dropped.
*
* Asynchronous IPC
* ----------------
* To use asynchronous IPC one needs to initialize a message queue using
* @ref msg_init_queue(). Messages sent to a thread with a message queue that
* isn't full are never dropped and the sending never blocks, even when using
* @ref msg_send(). If the queue is full and the sending thread has a higher
* priority than the receiving thread the send-behavior is equivalent to
* synchronous mode.
*
* ~~~~~~~~~~~~~~~~~~~~~~~~ {.c}
* #include <inttypes.h>
* #include <stdio.h>
*
* #include "msg.h"
* #include "thread.h"
*
* #define RCV_QUEUE_SIZE (8)
*
* static kernel_pid_t rcv_pid;
* static char rcv_stack[THREAD_STACKSIZE_DEFAULT + THREAD_EXTRA_STACKSIZE_PRINTF];
* static msg_t rcv_queue[RCV_QUEUE_SIZE];
*
* static void *rcv(void *arg)
* {
* msg_t msg;
*
* (void)arg;
* msg_init_queue(rcv_queue, RCV_QUEUE_SIZE);
* while (1) {
* msg_receive(&msg);
* printf("Received %" PRIu32 "\n", msg.content.value);
* }
* return NULL;
* }
*
* int main(void)
* {
* msg_t msg;
*
* msg.content.value = 0;
* rcv_pid = thread_create(rcv_stack, sizeof(rcv_stack),
* THREAD_PRIORITY_MAIN - 1, 0, rcv, NULL, "rcv");
* while (1) {
* if (msg_try_send(&msg, rcv_pid) == 0) {
* printf("Receiver queue full.\n");
* }
* msg.content.value++;
* }
* return 0;
* }
* ~~~~~~~~~~~~~~~~~~~~~~~~
*
* Timing & messages
* =================
* Timing out the reception of a message or sending messages at a certain time
* is out of scope for the basic IPC provided by the kernel. See the
* @ref sys_xtimer "xtimer" module on information for these functionalities.
*
* @{
*
@ -37,7 +170,7 @@
#include "kernel_types.h"
#ifdef __cplusplus
extern "C" {
extern "C" {
#endif
/**
@ -51,9 +184,9 @@
typedef struct msg {
kernel_pid_t sender_pid; /**< PID of sending thread. Will be filled in
by msg_send. */
uint16_t type; /**< Type field. */
uint16_t type; /**< Type field. */
union {
char *ptr; /**< Pointer content field. */
char *ptr; /**< Pointer content field. */
uint32_t value; /**< Value content field. */
} content; /**< Content of the message. */
} msg_t;

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