|
|
|
@ -17,16 +17,16 @@ CPUDEF = $(shell echo $(CPU)|tr 'a-z' 'A-Z')
|
|
|
|
|
CFLAGS += -DBOARD=$(BB) -DCPU_$(CPUDEF)
|
|
|
|
|
export CFLAGS |
|
|
|
|
|
|
|
|
|
export BINDIR =$(CURDIR)/bin/
|
|
|
|
|
|
|
|
|
|
# mandatory includes!
|
|
|
|
|
include $(RIOTBOARD)/$(BOARD)/Makefile.include |
|
|
|
|
include $(RIOTCPU)/Makefile.include |
|
|
|
|
include $(RIOTBASE)/Makefile.modules
|
|
|
|
|
|
|
|
|
|
# your binaries to link
|
|
|
|
|
BASELIBS += $(RIOTBOARD)/$(BOARD)/bin/$(BOARD)_base.a
|
|
|
|
|
BASELIBS += $(PROJBINDIR)/${PROJECT}.a
|
|
|
|
|
|
|
|
|
|
PROJBINDIR =$(CURDIR)/bin
|
|
|
|
|
BASELIBS += $(BINDIR)/$(BOARD)_base.a
|
|
|
|
|
BASELIBS += $(BINDIR)/${PROJECT}.a
|
|
|
|
|
|
|
|
|
|
# clumsy way to enable building native on osx:
|
|
|
|
|
BUILDOSXNATIVE = 0
|
|
|
|
@ -48,46 +48,46 @@ endif
|
|
|
|
|
.PHONY: all clean flash doc term |
|
|
|
|
|
|
|
|
|
## make script for your project. Build RIOT-base here!
|
|
|
|
|
all: $(PROJBINDIR)/$(PROJECT).a |
|
|
|
|
all: $(BINDIR)/$(PROJECT).a |
|
|
|
|
@echo "Building project $(PROJECT) for $(BOARD) w/ MCU $(MCU)."
|
|
|
|
|
"$(MAKE)" -C $(RIOTBOARD)
|
|
|
|
|
"$(MAKE)" -C $(RIOTBASE)
|
|
|
|
|
@for i in $(EXTERNAL_MODULES) ; do "$(MAKE)" -C $$i ; done ;
|
|
|
|
|
ifeq ($(BUILDOSXNATIVE),1)
|
|
|
|
|
@$(LINK) $(UNDEF) -o $(PROJBINDIR)/$(PROJECT).elf $(BASELIBS) $(LINKFLAGS) -Wl,-no_pie
|
|
|
|
|
@$(LINK) $(UNDEF) -o $(BINDIR)/$(PROJECT).elf $(BASELIBS) $(LINKFLAGS) -Wl,-no_pie
|
|
|
|
|
else |
|
|
|
|
@$(LINK) $(UNDEF) -o $(PROJBINDIR)/$(PROJECT).elf -Wl,--start-group $(BASELIBS) -lm -Wl,--end-group -Wl,-Map=$(PROJBINDIR)/$(PROJECT).map $(LINKFLAGS)
|
|
|
|
|
@$(SIZE) $(PROJBINDIR)/$(PROJECT).elf
|
|
|
|
|
@$(OBJCOPY) $(OFLAGS) $(PROJBINDIR)/$(PROJECT).elf $(PROJBINDIR)/$(PROJECT).hex
|
|
|
|
|
@$(LINK) $(UNDEF) -o $(BINDIR)/$(PROJECT).elf -Wl,--start-group $(BASELIBS) -lm -Wl,--end-group -Wl,-Map=$(BINDIR)/$(PROJECT).map $(LINKFLAGS)
|
|
|
|
|
@$(SIZE) $(BINDIR)/$(PROJECT).elf
|
|
|
|
|
@$(OBJCOPY) $(OFLAGS) $(BINDIR)/$(PROJECT).elf $(BINDIR)/$(PROJECT).hex
|
|
|
|
|
endif |
|
|
|
|
|
|
|
|
|
## your make rules
|
|
|
|
|
## Only basic example - modify it for larger projects!!
|
|
|
|
|
#$(PROJBINDIR)/$(PROJECT).a: $(PROJBINDIR)/$(PROJECT).o
|
|
|
|
|
# $(AR) -rc $(PROJBINDIR)/project.a $(PROJBINDIR)/$(PROJECT).o
|
|
|
|
|
#$(BINDIR)/$(PROJECT).a: $(BINDIR)/$(PROJECT).o
|
|
|
|
|
# $(AR) -rc $(BINDIR)/project.a $(BINDIR)/$(PROJECT).o
|
|
|
|
|
|
|
|
|
|
# string array of all names of c files in dir
|
|
|
|
|
SRC = $(wildcard *.c)
|
|
|
|
|
|
|
|
|
|
# string array of all names replaced .c with .o
|
|
|
|
|
OBJ = $(SRC:%.c=${PROJBINDIR}/%.o)
|
|
|
|
|
OBJ = $(SRC:%.c=${BINDIR}/%.o)
|
|
|
|
|
|
|
|
|
|
$(PROJBINDIR)/$(PROJECT).a: $(OBJ) |
|
|
|
|
$(AR) -rc $(PROJBINDIR)/$(PROJECT).a $(OBJ)
|
|
|
|
|
$(BINDIR)/$(PROJECT).a: $(OBJ) |
|
|
|
|
$(AR) -rc $(BINDIR)/$(PROJECT).a $(OBJ)
|
|
|
|
|
|
|
|
|
|
# pull in dependency info for *existing* .o files
|
|
|
|
|
-include $(OBJ:.o=.d) |
|
|
|
|
|
|
|
|
|
$(PROJBINDIR)/%.o: %.c $(PROJDEPS) |
|
|
|
|
$(BINDIR)/%.o: %.c $(PROJDEPS) |
|
|
|
|
@echo; echo "Compiling.... $*.c"; echo
|
|
|
|
|
@test -d $(PROJBINDIR) || mkdir -p $(PROJBINDIR)
|
|
|
|
|
$(CC) $(CFLAGS) $(INCLUDES) -c $*.c -o $(PROJBINDIR)/$*.o
|
|
|
|
|
@test -d $(BINDIR) || mkdir -p $(BINDIR)
|
|
|
|
|
$(CC) $(CFLAGS) $(INCLUDES) -c $*.c -o $(BINDIR)/$*.o
|
|
|
|
|
|
|
|
|
|
clean: |
|
|
|
|
"$(MAKE)" -C $(RIOTBOARD) clean
|
|
|
|
|
"$(MAKE)" -C $(RIOTBASE) clean
|
|
|
|
|
@for i in $(EXTERNAL_MODULES) ; do "$(MAKE)" -C $$i clean ; done ;
|
|
|
|
|
rm -rf $(PROJBINDIR)
|
|
|
|
|
rm -rf $(BINDIR)
|
|
|
|
|
|
|
|
|
|
flash: all |
|
|
|
|
$(FLASHER) $(FFLAGS)
|
|
|
|
|