embedded-graphics 0.5.0 removed the with_ prefix from some methods

with_stroke() to stroke()
with_fill() to fill()
with_style() to style()
Macro-Traits
dbr 4 years ago
parent 99b4cff362
commit 3e56353cb6

@ -23,8 +23,8 @@ let mut display = Display::new(epd.width(), epd.height(), &mut buffer.buffer);
// Draw some text
display.draw(
Font12x16::render_str("Hello Rust!")
.with_stroke(Some(Color::Black))
.with_fill(Some(Color::White))
.stroke(Some(Color::Black))
.fill(Some(Color::White))
.translate(Coord::new(5, 50))
.into_iter(),
);

@ -80,8 +80,8 @@ fn run() -> Result<(), std::io::Error> {
display.set_rotation(DisplayRotation::Rotate0);
display.draw(
Font6x8::render_str("Rotate 0!")
.with_stroke(Some(Color::Black))
.with_fill(Some(Color::White))
.stroke(Some(Color::Black))
.fill(Some(Color::White))
.translate(Coord::new(5, 50))
.into_iter(),
);
@ -89,8 +89,8 @@ fn run() -> Result<(), std::io::Error> {
display.set_rotation(DisplayRotation::Rotate90);
display.draw(
Font6x8::render_str("Rotate 90!")
.with_stroke(Some(Color::Black))
.with_fill(Some(Color::White))
.stroke(Some(Color::Black))
.fill(Some(Color::White))
.translate(Coord::new(5, 50))
.into_iter(),
);
@ -98,8 +98,8 @@ fn run() -> Result<(), std::io::Error> {
display.set_rotation(DisplayRotation::Rotate180);
display.draw(
Font6x8::render_str("Rotate 180!")
.with_stroke(Some(Color::Black))
.with_fill(Some(Color::White))
.stroke(Some(Color::Black))
.fill(Some(Color::White))
.translate(Coord::new(5, 50))
.into_iter(),
);
@ -107,8 +107,8 @@ fn run() -> Result<(), std::io::Error> {
display.set_rotation(DisplayRotation::Rotate270);
display.draw(
Font6x8::render_str("Rotate 270!")
.with_stroke(Some(Color::Black))
.with_fill(Some(Color::White))
.stroke(Some(Color::Black))
.fill(Some(Color::White))
.translate(Coord::new(5, 50))
.into_iter(),
);
@ -129,7 +129,7 @@ fn run() -> Result<(), std::io::Error> {
display.draw(
Font6x8::render_str(" Hello World! ")
.with_style(Style {
.style(Style {
fill_color: Some(Color::White),
stroke_color: Some(Color::Black),
stroke_width: 0u8, // Has no effect on fonts

@ -84,8 +84,8 @@ fn run() -> Result<(), std::io::Error> {
display.set_rotation(DisplayRotation::Rotate0);
display.draw(
Font6x8::render_str("Rotate 0!")
.with_stroke(Some(Color::Black))
.with_fill(Some(Color::White))
.stroke(Some(Color::Black))
.fill(Some(Color::White))
.translate(Coord::new(5, 50))
.into_iter(),
);
@ -93,8 +93,8 @@ fn run() -> Result<(), std::io::Error> {
display.set_rotation(DisplayRotation::Rotate90);
display.draw(
Font6x8::render_str("Rotate 90!")
.with_stroke(Some(Color::Black))
.with_fill(Some(Color::White))
.stroke(Some(Color::Black))
.fill(Some(Color::White))
.translate(Coord::new(5, 50))
.into_iter(),
);
@ -102,8 +102,8 @@ fn run() -> Result<(), std::io::Error> {
display.set_rotation(DisplayRotation::Rotate180);
display.draw(
Font6x8::render_str("Rotate 180!")
.with_stroke(Some(Color::Black))
.with_fill(Some(Color::White))
.stroke(Some(Color::Black))
.fill(Some(Color::White))
.translate(Coord::new(5, 50))
.into_iter(),
);
@ -111,8 +111,8 @@ fn run() -> Result<(), std::io::Error> {
display.set_rotation(DisplayRotation::Rotate270);
display.draw(
Font6x8::render_str("Rotate 270!")
.with_stroke(Some(Color::Black))
.with_fill(Some(Color::White))
.stroke(Some(Color::Black))
.fill(Some(Color::White))
.translate(Coord::new(5, 50))
.into_iter(),
);
@ -133,7 +133,7 @@ fn run() -> Result<(), std::io::Error> {
display.draw(
Font6x8::render_str(" Hello World! ")
.with_style(Style {
.style(Style {
fill_color: Some(Color::White),
stroke_color: Some(Color::Black),
stroke_width: 0u8, // Has no effect on fonts

@ -75,8 +75,8 @@ fn run() -> Result<(), std::io::Error> {
display.set_rotation(DisplayRotation::Rotate0);
display.draw(
Font6x8::render_str("Rotate 0!")
.with_stroke(Some(Color::Black))
.with_fill(Some(Color::White))
.stroke(Some(Color::Black))
.fill(Some(Color::White))
.translate(Coord::new(5, 50))
.into_iter(),
);
@ -84,8 +84,8 @@ fn run() -> Result<(), std::io::Error> {
display.set_rotation(DisplayRotation::Rotate90);
display.draw(
Font6x8::render_str("Rotate 90!")
.with_stroke(Some(Color::Black))
.with_fill(Some(Color::White))
.stroke(Some(Color::Black))
.fill(Some(Color::White))
.translate(Coord::new(5, 50))
.into_iter(),
);
@ -93,8 +93,8 @@ fn run() -> Result<(), std::io::Error> {
display.set_rotation(DisplayRotation::Rotate180);
display.draw(
Font6x8::render_str("Rotate 180!")
.with_stroke(Some(Color::Black))
.with_fill(Some(Color::White))
.stroke(Some(Color::Black))
.fill(Some(Color::White))
.translate(Coord::new(5, 50))
.into_iter(),
);
@ -102,8 +102,8 @@ fn run() -> Result<(), std::io::Error> {
display.set_rotation(DisplayRotation::Rotate270);
display.draw(
Font6x8::render_str("Rotate 270!")
.with_stroke(Some(Color::Black))
.with_fill(Some(Color::White))
.stroke(Some(Color::Black))
.fill(Some(Color::White))
.translate(Coord::new(5, 50))
.into_iter(),
);
@ -120,17 +120,17 @@ fn run() -> Result<(), std::io::Error> {
// draw a analog clock
display.draw(
Circle::new(Coord::new(64, 64), 64)
.with_stroke(Some(Color::Black))
.stroke(Some(Color::Black))
.into_iter(),
);
display.draw(
Line::new(Coord::new(64, 64), Coord::new(0, 64))
.with_stroke(Some(Color::Black))
.stroke(Some(Color::Black))
.into_iter(),
);
display.draw(
Line::new(Coord::new(64, 64), Coord::new(80, 80))
.with_stroke(Some(Color::Black))
.stroke(Some(Color::Black))
.into_iter(),
);
@ -138,7 +138,7 @@ fn run() -> Result<(), std::io::Error> {
display.draw(
Font6x8::render_str("It's working-WoB!")
// Using Style here
.with_style(Style {
.style(Style {
fill_color: Some(Color::Black),
stroke_color: Some(Color::White),
stroke_width: 0u8, // Has no effect on fonts
@ -151,7 +151,7 @@ fn run() -> Result<(), std::io::Error> {
display.draw(
Font12x16::render_str("It's working-BoW!")
// Using Style here
.with_style(Style {
.style(Style {
fill_color: Some(Color::White),
stroke_color: Some(Color::Black),
stroke_width: 0u8, // Has no effect on fonts
@ -167,7 +167,7 @@ fn run() -> Result<(), std::io::Error> {
display.draw(
Font6x8::render_str(" Hello World! ")
.with_style(Style {
.style(Style {
fill_color: Some(Color::White),
stroke_color: Some(Color::Black),
stroke_width: 0u8, // Has no effect on fonts

@ -71,8 +71,8 @@ fn main() -> ! {
display.set_rotation(DisplayRotation::Rotate0);
display.draw(
Font6x8::render_str("Rotate 0!")
.with_stroke(Some(Color::Black))
.with_fill(Some(Color::White))
.stroke(Some(Color::Black))
.fill(Some(Color::White))
.translate(Coord::new(5, 50))
.into_iter(),
);
@ -80,8 +80,8 @@ fn main() -> ! {
display.set_rotation(DisplayRotation::Rotate90);
display.draw(
Font6x8::render_str("Rotate 90!")
.with_stroke(Some(Color::Black))
.with_fill(Some(Color::White))
.stroke(Some(Color::Black))
.fill(Some(Color::White))
.translate(Coord::new(5, 50))
.into_iter(),
);
@ -89,8 +89,8 @@ fn main() -> ! {
display.set_rotation(DisplayRotation::Rotate180);
display.draw(
Font6x8::render_str("Rotate 180!")
.with_stroke(Some(Color::Black))
.with_fill(Some(Color::White))
.stroke(Some(Color::Black))
.fill(Some(Color::White))
.translate(Coord::new(5, 50))
.into_iter(),
);
@ -98,8 +98,8 @@ fn main() -> ! {
display.set_rotation(DisplayRotation::Rotate270);
display.draw(
Font6x8::render_str("Rotate 270!")
.with_stroke(Some(Color::Black))
.with_fill(Some(Color::White))
.stroke(Some(Color::Black))
.fill(Some(Color::White))
.translate(Coord::new(5, 50))
.into_iter(),
);
@ -116,17 +116,17 @@ fn main() -> ! {
// draw a analog clock
display.draw(
Circle::new(Coord::new(64, 64), 64)
.with_stroke(Some(Color::Black))
.stroke(Some(Color::Black))
.into_iter(),
);
display.draw(
Line::new(Coord::new(64, 64), Coord::new(0, 64))
.with_stroke(Some(Color::Black))
.stroke(Some(Color::Black))
.into_iter(),
);
display.draw(
Line::new(Coord::new(64, 64), Coord::new(80, 80))
.with_stroke(Some(Color::Black))
.stroke(Some(Color::Black))
.into_iter(),
);
@ -134,7 +134,7 @@ fn main() -> ! {
display.draw(
Font6x8::render_str("It's working-WoB!")
// Using Style here
.with_style(Style {
.style(Style {
fill_color: Some(Color::Black),
stroke_color: Some(Color::White),
stroke_width: 0u8, // Has no effect on fonts
@ -147,7 +147,7 @@ fn main() -> ! {
display.draw(
Font12x16::render_str("It's working-BoW!")
// Using Style here
.with_style(Style {
.style(Style {
fill_color: Some(Color::White),
stroke_color: Some(Color::Black),
stroke_width: 0u8, // Has no effect on fonts
@ -165,7 +165,7 @@ fn main() -> ! {
display.draw(
Font6x8::render_str(" Hello World! ")
.with_style(Style {
.style(Style {
fill_color: Some(Color::White),
stroke_color: Some(Color::Black),
stroke_width: 0u8, // Has no effect on fonts

@ -79,8 +79,8 @@ fn run() -> Result<(), std::io::Error> {
display.set_rotation(DisplayRotation::Rotate0);
display.draw(
Font6x8::render_str("Rotate 0!")
.with_stroke(Some(Color::Black))
.with_fill(Some(Color::White))
.stroke(Some(Color::Black))
.fill(Some(Color::White))
.translate(Coord::new(5, 50))
.into_iter(),
);
@ -88,8 +88,8 @@ fn run() -> Result<(), std::io::Error> {
display.set_rotation(DisplayRotation::Rotate90);
display.draw(
Font6x8::render_str("Rotate 90!")
.with_stroke(Some(Color::Black))
.with_fill(Some(Color::White))
.stroke(Some(Color::Black))
.fill(Some(Color::White))
.translate(Coord::new(5, 50))
.into_iter(),
);
@ -97,8 +97,8 @@ fn run() -> Result<(), std::io::Error> {
display.set_rotation(DisplayRotation::Rotate180);
display.draw(
Font6x8::render_str("Rotate 180!")
.with_stroke(Some(Color::Black))
.with_fill(Some(Color::White))
.stroke(Some(Color::Black))
.fill(Some(Color::White))
.translate(Coord::new(5, 50))
.into_iter(),
);
@ -106,8 +106,8 @@ fn run() -> Result<(), std::io::Error> {
display.set_rotation(DisplayRotation::Rotate270);
display.draw(
Font6x8::render_str("Rotate 270!")
.with_stroke(Some(Color::Black))
.with_fill(Some(Color::White))
.stroke(Some(Color::Black))
.fill(Some(Color::White))
.translate(Coord::new(5, 50))
.into_iter(),
);
@ -126,17 +126,17 @@ fn run() -> Result<(), std::io::Error> {
// draw a analog clock
display.draw(
Circle::new(Coord::new(64, 64), 64)
.with_stroke(Some(Color::Black))
.stroke(Some(Color::Black))
.into_iter(),
);
display.draw(
Line::new(Coord::new(64, 64), Coord::new(0, 64))
.with_stroke(Some(Color::Black))
.stroke(Some(Color::Black))
.into_iter(),
);
display.draw(
Line::new(Coord::new(64, 64), Coord::new(80, 80))
.with_stroke(Some(Color::Black))
.stroke(Some(Color::Black))
.into_iter(),
);
@ -144,7 +144,7 @@ fn run() -> Result<(), std::io::Error> {
display.draw(
Font6x8::render_str("It's working-WoB!")
// Using Style here
.with_style(Style {
.style(Style {
fill_color: Some(Color::Black),
stroke_color: Some(Color::White),
stroke_width: 0u8, // Has no effect on fonts
@ -157,7 +157,7 @@ fn run() -> Result<(), std::io::Error> {
display.draw(
Font12x16::render_str("It's working-BoW!")
// Using Style here
.with_style(Style {
.style(Style {
fill_color: Some(Color::White),
stroke_color: Some(Color::Black),
stroke_width: 0u8, // Has no effect on fonts
@ -173,7 +173,7 @@ fn run() -> Result<(), std::io::Error> {
display.draw(
Font6x8::render_str(" Hello World! ")
.with_style(Style {
.style(Style {
fill_color: Some(Color::White),
stroke_color: Some(Color::Black),
stroke_width: 0u8, // Has no effect on fonts

@ -78,7 +78,7 @@ mod tests {
let mut display = Display1in54::default();
display.draw(
Line::new(Coord::new(0, 0), Coord::new(7, 0))
.with_stroke(Some(Color::Black))
.stroke(Some(Color::Black))
.into_iter(),
);
@ -97,7 +97,7 @@ mod tests {
display.set_rotation(DisplayRotation::Rotate90);
display.draw(
Line::new(Coord::new(0, 192), Coord::new(0, 199))
.with_stroke(Some(Color::Black))
.stroke(Some(Color::Black))
.into_iter(),
);
@ -116,7 +116,7 @@ mod tests {
display.set_rotation(DisplayRotation::Rotate180);
display.draw(
Line::new(Coord::new(192, 199), Coord::new(199, 199))
.with_stroke(Some(Color::Black))
.stroke(Some(Color::Black))
.into_iter(),
);
@ -138,7 +138,7 @@ mod tests {
display.set_rotation(DisplayRotation::Rotate270);
display.draw(
Line::new(Coord::new(199, 0), Coord::new(199, 7))
.with_stroke(Some(Color::Black))
.stroke(Some(Color::Black))
.into_iter(),
);

@ -19,8 +19,8 @@
//! // Write some hello world in the screenbuffer
//! display.draw(
//! Font6x8::render_str("Hello World!")
//! .with_stroke(Some(Color::Black))
//! .with_fill(Some(Color::White))
//! .stroke(Some(Color::Black))
//! .fill(Some(Color::White))
//! .translate(Coord::new(5, 50))
//! .into_iter(),
//! );

@ -21,8 +21,8 @@
//! // Write some hello world in the screenbuffer
//! display.draw(
//! Font6x8::render_str("Hello World!")
//! .with_stroke(Some(Color::Black))
//! .with_fill(Some(Color::White))
//! .stroke(Some(Color::Black))
//! .fill(Some(Color::White))
//! .translate(Coord::new(5, 50))
//! .into_iter(),
//! );

@ -79,7 +79,7 @@ mod tests {
let mut display = Display4in2::default();
display.draw(
Line::new(Coord::new(0, 0), Coord::new(7, 0))
.with_stroke(Some(Color::Black))
.stroke(Some(Color::Black))
.into_iter(),
);
@ -98,7 +98,7 @@ mod tests {
display.set_rotation(DisplayRotation::Rotate90);
display.draw(
Line::new(Coord::new(0, 392), Coord::new(0, 399))
.with_stroke(Some(Color::Black))
.stroke(Some(Color::Black))
.into_iter(),
);
@ -117,7 +117,7 @@ mod tests {
display.set_rotation(DisplayRotation::Rotate180);
display.draw(
Line::new(Coord::new(392, 299), Coord::new(399, 299))
.with_stroke(Some(Color::Black))
.stroke(Some(Color::Black))
.into_iter(),
);
@ -139,7 +139,7 @@ mod tests {
display.set_rotation(DisplayRotation::Rotate270);
display.draw(
Line::new(Coord::new(299, 0), Coord::new(299, 7))
.with_stroke(Some(Color::Black))
.stroke(Some(Color::Black))
.into_iter(),
);

@ -95,7 +95,7 @@ pub trait Display: Drawing<Color> {
///
/// display.draw(
/// Line::new(Coord::new(0, 120), Coord::new(0, 295))
/// .with_stroke(Some(Color::Black))
/// .stroke(Some(Color::Black))
/// .into_iter(),
/// );
/// ```
@ -249,7 +249,7 @@ mod tests {
display.draw(
Line::new(Coord::new(0, 0), Coord::new(7, 0))
.with_stroke(Some(Color::Black))
.stroke(Some(Color::Black))
.into_iter(),
);
@ -275,7 +275,7 @@ mod tests {
display.draw(
Line::new(Coord::new(0, 120), Coord::new(0, 295))
.with_stroke(Some(Color::Black))
.stroke(Some(Color::Black))
.into_iter(),
);

@ -37,8 +37,8 @@
//! // Write some hello world in the screenbuffer
//! display.draw(
//! Font6x8::render_str("Hello World!")
//! .with_stroke(Some(Color::Black))
//! .with_fill(Some(Color::White))
//! .stroke(Some(Color::Black))
//! .fill(Some(Color::White))
//! .translate(Coord::new(5, 50))
//! .into_iter(),
//! );

Loading…
Cancel
Save