Fix error where pixel outside display lead to early return instead of just skipping that pixel

digi-v2-tests
Chris 4 years ago
parent 520317f351
commit 824735fb64

@ -20,22 +20,22 @@ impl Default for DisplayRotation {
}
}
pub struct Display<'a> {
pub struct Display {
width: u32,
height: u32,
rotation: DisplayRotation,
buffer: &'a mut [u8], //buffer: Box<u8>//[u8; 15000]
buffer: [u8; 15000], //buffer: Box<u8>//[u8; 15000]
}
impl<'a> Display<'a> {
pub fn new(width: u32, height: u32, buffer: &'a mut [u8]) -> Display<'a> {
impl Display {
pub fn new(width: u32, height: u32, buffer: & mut [u8]) -> Display {
let len = buffer.len() as u32;
assert!(width / 8 * height >= len);
Display {
width,
height,
rotation: DisplayRotation::default(),
buffer,
buffer: [0u8; 15000],
}
}
@ -59,7 +59,7 @@ impl<'a> Display<'a> {
}
impl<'a> Drawing<Color> for Display<'a> {
impl Drawing<Color> for Display {
fn draw<T>(&mut self, item_pixels: T)
where
T: Iterator<Item = Pixel<Color>>

Loading…
Cancel
Save