Improved Drawing Documentation, improved example

digi-v2-tests
Chris 5 years ago
parent 03f2cbc942
commit c9578109cf

@ -10,7 +10,7 @@ Due to a broken
## TODO's
- [ ] add some basic buffer drawing abilities
- [ ] test Embedded Linux (rpi) example
- [ ] add f3 example
- [ ] improve the partial drawing/check the timings/timing improvements/....
@ -18,11 +18,14 @@ Due to a broken
- [ ] License: Stay with ISC (=MIT) or go to Apache+MIT Dual Version as used in many other projects?
## Drawing
## TODO: Drawing
Limited by a i16::Max buffer_size at the moment, because thats already 32kB that should be okay for most embedded systems
### With a Buffer
Is still missing at the moment.
- Chars, Strings and filled circles are still missing
- maybe work with traits here for line_drawing and so on?
### Without a Buffer

@ -93,7 +93,8 @@ fn main() {
let delay = Delay {};
let white = Color::White;
let black = Color::Black;
@ -103,15 +104,22 @@ fn main() {
//let mut buffer = [0u8, epd4in2.get_width() / 8 * epd4in2.get_height()];
let mut buffer = [0u8; 15000];
// draw something into the buffer
buffer[0] = 0xFF;
// draw something
let graphics = Graphics::new(400, 300);
graphics.draw_line(&mut buffer, 0,0,400,300, &Color::Black); //(&self, buffer: &mut[u8], x0: u16, y0: u16, x1: u16, y1: u16, color: &Color)
graphics.draw_line(&mut buffer, 100,100,200,100, &Color::White);
//graphics.draw_line(&mut buffer, 0,0,400,300, &Color::Black);
graphics.draw_filled_rectangle(&mut buffer, 200,200, 230, 230, &Color::Black);
graphics.clear(&mut buffer, &white);
graphics.draw_line(&mut buffer, 0,0,400,300, &Color::Black);
graphics.draw_filled_rectangle(&mut buffer, 200,200, 230, 230, &Color::Black);
graphics.draw_line(&mut buffer, 200,200,200,230, &Color::White);
graphics.draw_circle(&mut buffer, 200, 150, 130, &Color::Black);
graphics.draw_pixel(&mut buffer, 390, 290, &Color::Black);
graphics.draw_horizontal_line(&mut buffer, 0, 150, 400, &Color::Black);
graphics.draw_vertical_line(&mut buffer, 200, 50, 200, &Color::Black);
epd4in2.display_and_transfer_frame(&buffer, None).expect("display and transfer error");

@ -55,63 +55,71 @@ pub enum Color {
}
impl Color {
fn get_color_value(&self) -> u8 {
fn get_bit_value(&self) -> u8 {
match self {
Color::White => 0u8,
Color::Black => 1u8,
Color::White => 1u8,
Color::Black => 0u8,
}
}
fn get_full_byte_color(&self) -> u8 {
fn get_full_byte(&self) -> u8 {
match self {
Color::White => 0u8,
Color::Black => 0xff,
Color::White => 0xff,
Color::Black => 0x00,
}
}
}
impl Graphics {
/// width needs to be a multiple of 8!
pub fn new(width: u16, height: u16) -> Graphics{
Graphics {width, height, rotation: Displayorientation::Rotate0}
}
pub fn clear(&mut self, buffer: &mut[u8], color: &Color) {
/// Clears/Fills the full buffer with `color`
pub fn clear(&self, buffer: &mut[u8], color: &Color) {
for elem in buffer.iter_mut() {
*elem = color.get_full_byte_color();
*elem = color.get_full_byte();
}
}
/// Draw a single Pixel with `color`
///
/// limited to i16::max images (buffer_size) at the moment
pub fn draw_pixel(&self, buffer: &mut[u8], x: u16, y: u16, color: &Color) {
let (idx, bit) = match self.rotation {
Displayorientation::Rotate0 | Displayorientation::Rotate180
=> ((x / 8 + (self.width / 8) * y) ,
=> ((x as usize / 8 + (self.width as usize / 8) * y as usize) ,
0x80 >> (x % 8)),
Displayorientation::Rotate90 | Displayorientation::Rotate270
=> (y / 8 * self.width + x,
=> (y as usize / 8 * self.width as usize + x as usize,
0x80 >> (y % 8)),
};
if idx >= buffer.len() as u16 {
if idx >= buffer.len() {
return;
}
match color {
Color::White => {
buffer[idx as usize] &= !bit;
},
Color::Black => {
buffer[idx as usize] |= bit;
buffer[idx] &= !bit;
},
Color::White => {
buffer[idx] |= bit;
}
}
}
///TODO: implement!
pub fn draw_char(&self, buffer: &mut[u8]) {
unimplemented!();
}
///TODO: implement!
pub fn draw_string(&self, buffer: &mut[u8]) {
unimplemented!();
}
@ -167,6 +175,7 @@ impl Graphics {
}
}
/// Draw a horizontal line
/// TODO: maybe optimize by grouping up the bytes? But is it worth the longer and more complicated function? is it even faster?
pub fn draw_horizontal_line(&self, buffer: &mut[u8], x: u16, y: u16, length: u16, color: &Color) {
for i in 0..length {
@ -174,13 +183,14 @@ impl Graphics {
}
}
///
/// Draws a vertical line
pub fn draw_vertical_line(&self, buffer: &mut[u8], x: u16, y: u16, length: u16, color: &Color) {
for i in 0..length {
self.draw_pixel(buffer, x, y + i, color);
}
}
/// Draws a rectangle. (x0,y0) is top left corner, (x1,y1) bottom right
pub fn draw_rectangle(&self, buffer: &mut[u8], x0: u16, y0: u16, x1: u16, y1: u16, color: &Color) {
let (min_x, max_x) = if x0 <= x1 { (x0, x1) } else { (x1, x0) };
let (min_y, max_y) = if y0 <= y1 { (y0, y1) } else { (y1, y0) };
@ -192,6 +202,7 @@ impl Graphics {
self.draw_vertical_line(buffer, max_x, min_y, y_len, color);
}
/// Draws a filled rectangle. For more info see draw_rectangle
pub fn draw_filled_rectangle(&self, buffer: &mut[u8], x0: u16, y0: u16, x1: u16, y1: u16, color: &Color) {
let (min_x, max_x) = if x0 <= x1 { (x0, x1) } else { (x1, x0) };
let (min_y, max_y) = if y0 <= y1 { (y0, y1) } else { (y1, y0) };
@ -209,6 +220,7 @@ impl Graphics {
}
//TODO: test if circle looks good
/// Draws a circle
pub fn draw_circle(&self, buffer: &mut[u8], x: u16, y: u16, radius: u16, color: &Color) {
let radius = radius as i16;
let x_mid = x as i16;
@ -259,15 +271,12 @@ impl Graphics {
// }
// }
///TODO: implement!
pub fn draw_filled_circle(&self, buffer: &mut[u8]) {
unimplemented!();
}
pub fn send_multiple_data(&mut self, data: &mut[u8]) {
data[0] = 1;
let i = data.len() as u8;
data[1] = i;
}
}
@ -278,15 +287,15 @@ mod graphics {
#[test]
fn test_filled_rectangle() {
let mut buffer = [0u8; 150];
let mut buffer = [Color::White.get_full_byte(); 150];
let graphics = Graphics::new(40, 30);
graphics.draw_filled_rectangle(&mut buffer, 0, 0, 40, 30, &Color::Black);
assert_eq!(buffer[0], 0xff);
assert_eq!(buffer[0], Color::Black.get_full_byte());
for &elem in buffer.iter() {
assert_eq!(elem, 0xffu8);
assert_eq!(elem, Color::Black.get_full_byte());
}
@ -295,20 +304,20 @@ mod graphics {
/// draw a 4x4 in the top left corner
#[test]
fn test_filled_rectangle2() {
let mut buffer = [0u8; 8];
let mut buffer = [Color::White.get_full_byte(); 8];
let graphics = Graphics::new(8, 8);
graphics.draw_filled_rectangle(&mut buffer, 0, 0, 4, 4, &Color::Black);
assert_eq!(buffer[0], 0xf0);
assert_eq!(buffer[0], 0x0f);
let mut counter = 0;
for &elem in buffer.iter() {
counter += 1;
if counter <= 4 {
assert_eq!(elem, 0xf0);
assert_eq!(elem, 0x0f);
} else {
assert_eq!(elem, 0x00);
assert_eq!(elem, Color::White.get_full_byte());
}
}
@ -317,42 +326,42 @@ mod graphics {
#[test]
fn test_horizontal_line() {
let mut buffer = [0u8; 4];
let mut buffer = [Color::White.get_full_byte(); 4];
let graphics = Graphics::new(16, 2);
graphics.draw_horizontal_line(&mut buffer, 1, 0, 14, &Color::Black);
assert_eq!(buffer[0], 0x7f);
assert_eq!(buffer[1], 0xfe);
assert_eq!(buffer[2], 0x00);
assert_eq!(buffer[3], 0x00);
assert_eq!(buffer[0], 0x80);
assert_eq!(buffer[1], 0x01);
assert_eq!(buffer[2], Color::White.get_full_byte());
assert_eq!(buffer[3], Color::White.get_full_byte());
}
#[test]
fn test_vertical_line() {
let mut buffer = [0u8; 8];
let mut buffer = [Color::White.get_full_byte(); 8];
let graphics = Graphics::new(8, 8);
graphics.draw_vertical_line(&mut buffer, 0, 0, 8, &Color::Black);
graphics.draw_vertical_line(&mut buffer, 5, 0, 8, &Color::Black);
assert_eq!(buffer[0], 0x84);
assert_eq!(buffer[0], 0x7b);
for &elem in buffer.iter() {
assert_eq!(elem, 0x84u8);
assert_eq!(elem, 0x7bu8);
}
}
//test draw_line for compatibility with draw_vertical_line
#[test]
fn draw_line_1() {
let mut buffer = [0u8; 8];
let mut buffer = [Color::White.get_full_byte(); 8];
let graphics = Graphics::new(8, 8);
graphics.draw_vertical_line(&mut buffer, 5, 0, 8, &Color::Black);
let mut buffer2 = [0u8; 8];
let mut buffer2 = [Color::White.get_full_byte(); 8];
let graphics2 = Graphics::new(8, 8);
graphics2.draw_line(&mut buffer2, 5, 0, 5, 8, &Color::Black);
@ -365,11 +374,11 @@ mod graphics {
//test draw_line for compatibility with draw_horizontal_line
#[test]
fn draw_line_2() {
let mut buffer = [0u8; 4];
let mut buffer = [Color::White.get_full_byte(); 4];
let graphics = Graphics::new(16, 2);
graphics.draw_horizontal_line(&mut buffer, 1, 0, 14, &Color::Black);
let mut buffer2 = [0u8; 4];
let mut buffer2 = [Color::White.get_full_byte(); 4];
let graphics2 = Graphics::new(16, 2);
graphics2.draw_line(&mut buffer2, 1, 0, 14, 0, &Color::Black);
@ -381,13 +390,13 @@ mod graphics {
//test draw_line for diago
#[test]
fn draw_line_3() {
let mut buffer = [0u8; 8];
let mut buffer = [Color::White.get_full_byte(); 8];
let graphics = Graphics::new(8, 8);
graphics.draw_line(&mut buffer, 0, 0, 16, 16, &Color::Black);
for i in 0..buffer.len() {
assert_eq!(buffer[i], 0x80 >> i % 8);
assert_eq!(buffer[i], !(0x80 >> i % 8));
}
}
@ -395,18 +404,18 @@ mod graphics {
#[test]
fn test_pixel() {
let mut buffer = [0u8; 8];
let mut buffer = [Color::White.get_full_byte(); 8];
let graphics = Graphics::new(8, 8);
graphics.draw_pixel(&mut buffer, 1, 0, &Color::Black);
assert_eq!(buffer[0], 0x40);
assert_eq!(buffer[0], !0x40);
let mut buffer = [0u8; 16];
let mut buffer = [Color::White.get_full_byte(); 16];
let graphics = Graphics::new(16, 8);
graphics.draw_pixel(&mut buffer, 9, 0, &Color::Black);
assert_eq!(buffer[0], 0x00);
assert_eq!(buffer[1], 0x40);
assert_eq!(buffer[0], Color::White.get_full_byte());
assert_eq!(buffer[1], !0x40);
for &elem in buffer.iter() {

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