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@ -20,22 +20,22 @@ impl Default for DisplayRotation {
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}
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}
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pub struct Display {
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pub struct Display<'a> {
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width: u32,
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height: u32,
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rotation: DisplayRotation,
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buffer: [u8; 15000], //buffer: Box<u8>//[u8; 15000]
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buffer: &'a mut [u8], //buffer: Box<u8>//[u8; 15000]
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}
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impl Display {
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pub fn new(width: u32, height: u32, buffer: & mut [u8]) -> Display {
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impl<'a> Display<'a> {
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pub fn new(width: u32, height: u32, buffer: &'a mut [u8]) -> Display<'a> {
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let len = buffer.len() as u32;
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assert!(width / 8 * height >= len);
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Display {
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width,
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height,
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rotation: DisplayRotation::default(),
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buffer: [0u8; 15000],
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buffer,
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}
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}
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@ -59,25 +59,28 @@ impl Display {
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}
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impl Drawing<Color> for Display {
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impl<'a> Drawing<Color> for Display<'a> {
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fn draw<T>(&mut self, item_pixels: T)
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where
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T: Iterator<Item = Pixel<Color>>
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{
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for Pixel(UnsignedCoord(x,y), color) in item_pixels {
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if outside_display(x, y, self.width, self.height, self.rotation) {
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return;
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continue;
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}
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let (idx, bit) = rotation(x, y, self.width, self.height, self.rotation);
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// Give us index inside the buffer and the bit-position in that u8 which needs to be changed
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let (index, bit) = rotation(x, y, self.width, self.height, self.rotation);
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let index = index as usize;
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let idx = idx as usize;
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// "Draw" the Pixel on that bit
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match color {
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Color::Black => {
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self.buffer[idx] &= !bit;
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self.buffer[index] &= !bit;
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}
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Color::White => {
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self.buffer[idx] |= bit;
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self.buffer[index] |= bit;
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}
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}
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}
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@ -85,7 +88,7 @@ impl Drawing<Color> for Display {
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}
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pub(crate) fn outside_display(x: u32, y: u32, width: u32, height: u32, rotation: DisplayRotation) -> bool {
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fn outside_display(x: u32, y: u32, width: u32, height: u32, rotation: DisplayRotation) -> bool {
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match rotation {
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DisplayRotation::Rotate0 | DisplayRotation::Rotate180 => {
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if x >= width || y >= height {
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@ -101,7 +104,7 @@ pub(crate) fn outside_display(x: u32, y: u32, width: u32, height: u32, rotation:
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false
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}
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pub(crate) fn rotation(x: u32, y: u32, width: u32, height: u32, rotation: DisplayRotation) -> (u32, u8) {
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fn rotation(x: u32, y: u32, width: u32, height: u32, rotation: DisplayRotation) -> (u32, u8) {
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match rotation {
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DisplayRotation::Rotate0 => (
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x / 8 + (width / 8) * y,
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