use color::Color; use embedded_graphics::prelude::*; /// Displayrotation #[derive(Clone, Copy)] pub enum DisplayRotation { /// No rotation Rotate0, /// Rotate by 90 degrees clockwise Rotate90, /// Rotate by 180 degrees clockwise Rotate180, /// Rotate 270 degrees clockwise Rotate270, } impl Default for DisplayRotation { fn default() -> Self { DisplayRotation::Rotate0 } } pub struct Display<'a> { width: u32, height: u32, rotation: DisplayRotation, buffer: &'a mut [u8], //buffer: Box//[u8; 15000] } impl<'a> Display<'a> { pub fn new(width: u32, height: u32, buffer: &'a mut [u8]) -> Display<'a> { let len = buffer.len() as u32; assert!(width / 8 * height >= len); Display { width, height, rotation: DisplayRotation::default(), buffer, } } pub fn buffer(&self) -> &[u8] { &self.buffer } pub fn clear_buffer(&mut self, background_color: Color) { for elem in &mut self.buffer.iter_mut() { *elem = background_color.get_byte_value(); } } pub fn set_rotation(&mut self, rotation: DisplayRotation) { self.rotation = rotation; } pub fn rotation(&self) -> DisplayRotation { self.rotation } } impl<'a> Drawing for Display<'a> { fn draw(&mut self, item_pixels: T) where T: Iterator> { for Pixel(UnsignedCoord(x,y), color) in item_pixels { if outside_display(x, y, self.width, self.height, self.rotation) { continue; } // Give us index inside the buffer and the bit-position in that u8 which needs to be changed let (index, bit) = rotation(x, y, self.width, self.height, self.rotation); let index = index as usize; // "Draw" the Pixel on that bit match color { Color::Black => { self.buffer[index] &= !bit; } Color::White => { self.buffer[index] |= bit; } } } } } fn outside_display(x: u32, y: u32, width: u32, height: u32, rotation: DisplayRotation) -> bool { match rotation { DisplayRotation::Rotate0 | DisplayRotation::Rotate180 => { if x >= width || y >= height { return true; } }, DisplayRotation::Rotate90 | DisplayRotation::Rotate270 => { if y >= width || x >= height { return true; } } } false } fn rotation(x: u32, y: u32, width: u32, height: u32, rotation: DisplayRotation) -> (u32, u8) { match rotation { DisplayRotation::Rotate0 => ( x / 8 + (width / 8) * y, 0x80 >> (x % 8), ), DisplayRotation::Rotate90 => ( (width - 1 - y) / 8 + (width / 8) * x, 0x01 << (y % 8), ), DisplayRotation::Rotate180 => ( ((width / 8) * height - 1) - (x / 8 + (width / 8) * y), 0x01 << (x % 8), ), DisplayRotation::Rotate270 => ( y / 8 + (height - 1 - x) * (width / 8), 0x80 >> (y % 8), ), } } #[cfg(test)] mod tests { use super::{DisplayRotation, outside_display, rotation, Display}; use color::Color; #[test] fn buffer_clear() { use epd4in2::constants::{WIDTH, HEIGHT}; let mut buffer = [Color::Black.get_byte_value(); WIDTH as usize / 8 * HEIGHT as usize]; let mut display = Display::new(WIDTH, HEIGHT, &mut buffer); for &byte in display.buffer.iter() { assert_eq!(byte, Color::Black.get_byte_value()); } display.clear_buffer(Color::White); for &byte in display.buffer.iter() { assert_eq!(byte, Color::White.get_byte_value()); } } #[test] fn rotation_overflow() { use epd4in2::constants::{WIDTH, HEIGHT}; let width = WIDTH as u32; let height = HEIGHT as u32; test_rotation_overflow(width, height, DisplayRotation::Rotate0); test_rotation_overflow(width, height, DisplayRotation::Rotate90); test_rotation_overflow(width, height, DisplayRotation::Rotate180); test_rotation_overflow(width, height, DisplayRotation::Rotate270); } fn test_rotation_overflow(width: u32, height: u32, rotation2: DisplayRotation) { let max_value = width / 8 * height; for x in 0..(width + height) { //limit x because it runs too long for y in 0..(u32::max_value()) { if outside_display(x, y, width, height, rotation2) { break; } else { let (idx, _) = rotation(x, y, width, height, rotation2); assert!(idx < max_value); } } } } }